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	<title>RetroRevX</title>
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	<link>http://retrorevx.com</link>
	<description>Retro Revival X is a website dedicated to anything and everything to do with the revival of retro gaming</description>
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		<title>deviantArt submission: Dino Rider</title>
		<link>http://retrorevx.com/deviantart-submission-dino-rider/</link>
		<comments>http://retrorevx.com/deviantart-submission-dino-rider/#comments</comments>
		<pubDate>Sun, 16 Sep 2012 19:50:04 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Other News]]></category>
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		<guid isPermaLink="false">http://retrorevx.com/?p=2637</guid>
		<description><![CDATA[#dinoriders The latest figurine combo to be rockin&#8217; my desktop at work.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://fav.me/d5f13ci"><img class="aligncenter" title="Dino Rider" src="http://fc05.deviantart.net/fs71/i/2012/260/9/d/dino_rider_by_retrorevx-d5f13ci.jpg" alt="" width="614" height="461" /></a></p>
<p style="text-align: center;"><strong><a href="https://twitter.com/i/#!/search/%23dinoriders" target="_blank">#dinoriders</a></strong> The latest figurine combo to be rockin&#8217; my desktop at work.</p>
]]></content:encoded>
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		<title>Blasts from the Past: Batman Games</title>
		<link>http://retrorevx.com/batman-games/</link>
		<comments>http://retrorevx.com/batman-games/#comments</comments>
		<pubDate>Fri, 20 Jul 2012 20:30:43 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2607</guid>
		<description><![CDATA[I&#8217;m back again to delve into the dark history of Batman games. While there has indeed been a handful of good retro Batman games, there has also been more than a fair share of truly awful games (some of which I couldn&#8217;t bring myself to play). This article examines the better known examples, both good and [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">I&#8217;m back again to delve into the dark history of Batman games. While there has indeed been a handful of good retro Batman games, there has also been more than a fair share of truly awful games (some of which I couldn&#8217;t bring myself to play). This article examines the better known examples, both good and bad. Unlike the Spider-Man games that I wrote about last time, the majority of retro Batman games were tied in with the film series of the late &#8217;80s and &#8217;90s. The games tended not to deviate from the film storylines much, so where as the Spider-Man games benefited from a large roster of super villains, the Batman games had to stick to a limited cast of baddies. </p>
<p style="text-align: center;">Due to the popularity of the films and cartoon series, Batman games were released across a wider range of platforms than most gaming series. The licenses however were entrusted to different game developers to work on versions that were almost exclusive to each system. This resulted in games related to a single film/cartoon license having very different appearances and gameplay to other games tied in with the same license (Batman Returns being the best example). As it would take too long to go into detail about every individual game that was released, I have decided to group them together based on the license they were related to and give a summary of each version instead.</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/YxNnZudksto?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman</strong></p>
<p style="text-align: center;">Released: 1986 &#8211; Platform: Amstrad CPC, Amstrad PCW, MSX, ZX Spectrum</p>
<h5>The earliest Batman game was loosely tied in with the 1960s TV series. The character sprite somewhat resembled the Batman of the TV series, and the infamous TV theme music was used at the start of the game, however that is pretty much were the similarities end. The game involved players having to control Batman as he wondered around an isometric map of the Batcave looking for hovercraft parts (which he will then build to rescue Robin with). The main problem was that despite it being Bruce Wayne&#8217;s own private property, the Batcave was packed full of deadly traps and strange monsters (just like the TV series!). As every hit caused the player to loose one life, the main emphasis of the game became more about trying to avoid all the traps and monsters as opposed to collecting items. It&#8217;s fair to say that the game is unlike any other Batman game you&#8217;ll ever play.</h5>
<h5>Despite it&#8217;s simplistic yet difficult gameplay, and the fact that it is fairly detatched from it&#8217;s source material, the game became something of a cult classic between gamers of the era. This is particularly evident from an unofficial remake released in 2010 that lovingly recreated the game in it&#8217;s entirety using modern day visuals and audio (as seen in my video). The game is a bit of fun to play for a short time, but it certainly won&#8217;t be to everyone&#8217;s liking.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/knqbnd2DAw8?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman: The Caped Crusader</strong></p>
<p style="text-align: center;">Released: 1988 &#8211; Platform: Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum</p>
<h5>This was another game released for the majority of home computers around at the time. While at first glance the game appears to be a mere platform game, there is a bit more going on than just walking around fighting enemies. The game required players to collect various items they found lying around and keep them in their inventory for use at a specific time. Two of the first tasks the player had to do in the game were to pick up a spanner to repair a machine with, and then to pick up a floppy disk (Google them if you don&#8217;t know kids) to load onto Batman&#8217;s crime computer. The game was primarily based on the comic books, and actually tried to recreate the feel of them by having the playing area open up in boxes on the screen (in the style of comic book cells) as the player move from room to room. This was a nice idea, but it gets a little distracting and the game would probably have been better if it had utilized the whole screen at once like any normal game would.</h5>
<h5>The major downfall for this game is that it just seemed too difficult. Upon walking out of the Batcave (which strangely appears to be in the middle of Gotham) the player is bombarded with a near endless amount of enemies that are either difficult to impossible to beat or who have attacks that cannot be dodged. Maybe if the player was having to face these enemies one at a time then it wouldn&#8217;t seem so bad, but usually the tendency was to fill the screen with as many as possible. To make matters worse, there is no health indicator on the screen, so the player has to pause the game every time they want to find out how close to death they are!</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/lukHmL0_7Gk?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman</strong><br />Released: 1989-1990 &#8211; Platform: Amiga, Amstrad CPC, Apple II, Arcade, Commodore 64, Game Boy, DOS, Mega Drive/Genesis, NES, ZX Spectrum</p>
<h5>With the release of the 1989 movie came the opportunity to give Batman games the broadest coverage of platforms seen to that date. Atari were given the license to make the arcade game, which featured a lot of material from the movie including digitized photos and audio. Ocean handled the home computer versions, which resulted in a pretty average but still quite reasonable platformer. Sunsoft were given the task of producing games for the NES, Game Boy and Mega Drive, however licensing issues with Nintendo meant that none of the consoles versions were released until almost a year after the film came out. The NES and the Mega Drive games were solid enough platformers, however the delay in releasing the games led to poor sales for both versions. The Game Boy game was the first to commit the cardinal sin of Batman games by making the player use a gun as their primary means of attack, something that was massively inaccurate and out of character for the The Dark Knight.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/SJdYrY-OBYk?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman: Return/Revenge of The Joker</strong><br />Released: 1991-1992 &#8211; Platform: Game Boy, Mega Drive/Genesis, NES</p>
<h5>Despite there being no sequel to the Batman movie (at that time), Sunsoft decided to make a follow up game for NES and Game Boy called &#8216;Batman: Return of The Joker&#8217;. This was either an attempt to make the most of the Batman license while they had it, or an attempt to get back some of the money they lost from sales of the first game. The NES version even used the same font that was used in the film and the first game. Whatever the reason for making it, Return of The Joker didn&#8217;t go down too well with gamers. First of all, it replaced Batman&#8217;s punch and kick attacks with a wrist mounted cannon that fired various projectiles. This essentially meant that Batman attacked his enemies using a gun, which as mentioned previously is something that the character shouldn&#8217;t do. The graphics were an improvement on the first NES game, but there was a feel that maybe this game had been intended to be something else but was then turned into a Batman game later on in its development. If the wrist cannon wasn&#8217;t odd enough, Batman would also power up with lighting just before fighting a boss. While I am no expert on Batman, I am pretty sure that is something he doesn&#8217;t do&#8230; ever!</h5>
<h5>The Game Boy version strangely bared more of a resemblance to the first NES game, with the gun idea being ditched completely. The graphics in this game were considerably better than those in the first Game Boy title, however the animation of the sprites was choppy and the gaming experience was not great. Sunsoft released a game for the Mega Drive the following year called &#8216;Revenge of The Joker&#8217;. This was practically the same game, although it&#8217;s rename most likely had something to do with the release of Batman Returns that same year. The Mega Drive game was even worse then the 8-bit versions, with the first stage near impossible to get past thanks to some hard to kill gargoyles. I only managed to get past them on the video because I had the appropriate power up for the cannon. Overall, this is one game that is best avoided.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/4TF5Lu6XRgo?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman Returns</strong><br />Released: 1992-1993 &#8211; Platform: Amiga, Game Gear, Master System, Mega Drive/Genesis, Mega CD/SEGA CD, NES, SNES</p>
<h5>The follow up to the first Batman movie meant more companies being given the chance to bring the film to game platforms. Konami and Gametek delivered a side scrolling beat &#8216;em up for the Amiga that was awkward to control and not particularly interesting to play. Konami&#8217;s efforts for the NES and SNES were more favourable, with both versions being beat &#8216;em ups of a more traditional format. It has to be said that the NES game had what must be the most pumped up Batman ever seen in a game.</h5>
<h5>Sega dealt with all the versions for their consoles. The Game Gear and Master System games were identical, which was typical for games released on both consoles. The gameplay felt very similar to that of the Shinobi games, which is what it was originally going to be according to some sources on the internet. The Mega Drive game had looked quite promising in development, but turned out to be another disappointing platformer due to the dull looking graphics that were sometimes hard to distinguish what things were supposed to be. A version was also released for the Mega CD that featured the platforming stages from the Mega Drive game, but also added several driving sections that were quite impressive for the time. The only issue with these were that they were fairly dragged out and difficult to complete.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/lVEn-d0EEKo?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman: The Animated Series</strong><br />Released: 1993 &#8211; Platform: Game Boy</p>
<h5>Based on the massively popular animated series of the &#8217;90s, this game was an exclusive for the original Game Boy. While it was hard to achieve anything too ground breaking with the handheld console, the games graphics were pretty good and the gameplay was more varied than that of previous Batman games for the console.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/hPi5oLMWATE?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>The Adventures of Batman &amp; Robin</strong><br />Released: 1994-1995 &#8211; Platform: Game Gear, Mega Drive/Genesis, Mega CD/Sega CD, SNES</p>
<h5>Also based on the cartoon series (albeit under it&#8217;s re-branded name) were an assortment of games for Sega consoles and the SNES. Konami were once again responsible for producing the SNES version, opting this time to make the game a platformer rather than a beat &#8216;em up like they had tended to do in the past. The Mega Drive version took a slightly different approach, with the final product resembling a Run N&#8217; Gun game like Contra more than just another generic platform game. This game was also notable for having some of the most technically impressive graphics to be achieved on the console. For the Mega CD version, developers took the decision to make a driving only game. The game involved having to pursue and chase down several baddies from the series using a range of vehicles. The story was told through full motion videos that were of a higher quality than most seen on the CD add-on.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/UZz2xUG9hHE?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman Forever</strong><br />Released: 1995-1996 &#8211; Platform: Arcade, Game Boy, Game Gear, Mega Drive/Genesis, Playstation, Sega Saturn, SNES</p>
<h5>This was the first time that the same game was developed for different consoles. For &#8216;Batman Forever&#8217;, developers took a leaf out of Mortal Kombat&#8217;s book and used captured sprites of real actors for the game&#8217;s characters and enemies. While at first glance this looks good, the clunky and poorly thought controls combined with a dreary soundtrack soon strip all the fun out of the game. To add further insult to injury, the SNES and Mega Drive games also had long waits between loading game sections, where all the player had to look at was a message saying HOLD ON. As if the game wasn&#8217;t bad enough for the 16-bit consoles, the developers also attempted to scale down the game to work on the Game Gear and Game Boy. The Game Gear version is pretty atrocious but sort of resembles the 16-bit games, whereas the Game Boy game looks like your playing with silhouettes rather than the rendered image of a real person. The arcade and 32-bit consoles got a different game altogether, called &#8216;Batman Forever: The Arcade Game&#8217;. This was an over-the-top side scrolling beat &#8216;em up that featured an array of bizarre power ups, including one that made the character charge up their powers like something out of Dragon Ball Z, and another that made the character shrink to the size of a mouse!</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/TGndisH2Q80?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman &amp; Robin</strong><br />Released: 1998 &#8211; Platform: Playstation</p>
<h5>This was another movie tie-in, this time being released exclusively for the Playstation. It was quite an ambitious game that combined 3D platformer and driving elements with the need to collect clues and solve puzzles within a certain time. Unfortunately the quality of the visuals and gameplay weren&#8217;t up to scratch with those of other games being released.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/ieIhz5LP57k?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman Beyond: Return of The Joker</strong><br />Released: 2000-2001 &#8211; Platform: Game Boy Color, N64, Playstation</p>
<h5>The only game to be released based on the cartoon series &#8216;Batman Beyond&#8217; (a.k.a. Batman of The Future). Despite it&#8217;s 3D graphics on the N64 and Playstation versions, the game is tied down to the constraints of a regular side scrolling beat &#8216;em up. The Game Boy Color game is nearly identical in terms of it&#8217;s story and level design although everything has been obviously scaled down.</h5>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/O77e6AaRr00?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Batman: Chaos in Gotham</strong><br />Released: 2001 &#8211; Platform: Game Boy Color</p>
<h5>Another game based on a cartoon series. While I wouldn&#8217;t have expected anything amazing from a Game Boy Color game, as Batman games go this one is very lacking in terms of what the player can do in the game.</h5>
<p>&nbsp;</p>
<p>See you next time for more Blasts from the Past!</p>
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		<title>Spider-Man games now online</title>
		<link>http://retrorevx.com/spider-man-games-now-online/</link>
		<comments>http://retrorevx.com/spider-man-games-now-online/#comments</comments>
		<pubDate>Mon, 09 Jul 2012 20:09:22 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[blasts from the past]]></category>
		<category><![CDATA[spider-man]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2590</guid>
		<description><![CDATA[It&#8217;s taken a whole week since it was announced to get it online, but I am glad to say that the first part my Superhero Special is now available for you to read. This issue covers retro Spider-Man games from 1982 up to 2001. Just like how Spider-Man&#8217;s true identity Peter Parker has to deal [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2560 aligncenter" src="http://retrorevx.com/wp-content/uploads/spider-man-games.png" alt="" width="368" height="288" /></p>
<p>It&#8217;s taken a whole week since it was announced to get it online, but I am glad to say that the first part my Superhero Special is now available for you to read. This issue covers retro Spider-Man games from 1982 up to 2001. Just like how Spider-Man&#8217;s true identity Peter Parker has to deal with knock backs and obstacles on a daily basis, I too feel like I have had to put up with my own fair share of problems while trying to finish this article. My main plight as per usual has been issues with video recording software.</p>
<p>After numerous problems in the past between a certain video recording program and a handful of emulators, I thought this time I&#8217;d try out another well known program instead. At first all was going well, so I recorded the bulk of my footage and started to edit it. It was at this point that I discovered that the audio on the videos gradually came more and more out of sync with the game footage, and despite many attempts to fix it in the editing software I unfortunately had to scrap the lot and go back to stage one with the original recording program. Nevertheless, all videos are now recorded, edited and uploaded to YouTube ready for you to enjoy. I&#8217;ve also managed to control my habit of writing reviews that were overly long for each game, so this time around you should find them shorter and easier to read.</p>
<p>Click on <a href="http://retrorevx.com/spider-man-games/"><strong>this link</strong></a> below to swing over to the Spider-Man page now.</p>
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		<title>Blasts from the Past: Spider-Man Games</title>
		<link>http://retrorevx.com/spider-man-games/</link>
		<comments>http://retrorevx.com/spider-man-games/#comments</comments>
		<pubDate>Mon, 09 Jul 2012 20:00:00 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
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		<guid isPermaLink="false">http://retrorevx.com/?p=2530</guid>
		<description><![CDATA[July is set to be an exciting month for superhero movies, with &#8216;The Amazing Spider-Man&#8217; already out in cinemas and &#8216;The Dark Knight Rises&#8217; set for release at the end of the month. As big a Spidey fan as I am, I have no doubts that the Spider-Man film is set to be overshadowed by the [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">July is set to be an exciting month for superhero movies, with &#8216;The Amazing Spider-Man&#8217; already out in cinemas and &#8216;The Dark Knight Rises&#8217; set for release at the end of the month. As big a Spidey fan as I am, I have no doubts that the Spider-Man film is set to be overshadowed by the epic conclusion to Chris Nolan&#8217;s Batman Trilogy. I thought it would be interesting though to use my retro gaming time machine (so wish I had one of those!) to go back 30 years and see how the two superheroes measured up on the video game scene, starting with Spider-Man.</p>
<p style="text-align: center;">As with the X-Men games I covered last year, Spider-Man as a character has always presented game developers with the exciting (and sometimes challenging) task of recapturing his powers and abilities in a video game. Most games featured the basic elements of being able to web swing, shoot webbing and crawl on walls, but every now and then developers would work in some interesting ideas to broaden the games. While the majority of modern Spider-Man games are virtually the same game with added bells and whistles each time, this article looks at how the old games developed and expanded over a period of 20 years.</p>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/91v6XCLSxX0?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man</strong></p>
<p style="text-align: center;">Released: 1982 &#8211; Platform: Atari 2600</p>
<h5>The earliest Spider-Man game that most people will remember is the Parker Brothers game for the Atari 2600. As you would expect for a game of its age, this was a simplistic looking game with very limited controls. The player took control of Spider-Man as he scaled the side of a building trying to reach a super bomb that had been planted by The Green Goblin. Spider-Man could only cling to the building and was unable to freely crawl on it. His only means of moving (and indeed the only controls in the game) was to shoot webbing upwards and then move along it to a higher point. Players could control the length of the webbing by holding down the button for longer, however if the end of the webbing was touching the sky or a window when the button was released then Spider-Man would fall to the ground. If the webbing came into contact with a person, bomb or the Green Goblin then he would also start to fall instantly. Players could save themselves by quickly shooting out a web to cling onto the side of the building again. Rescuing people from the building or defusing any of the smaller bombs would increase the amount of time the player had to reach the Super Bomb.</h5>
<h5>If players did manage to reach the top of the building then they had to get past the final obstacle of dodging the Green Goblin before swinging into the Super Bomb to defuse it. If the player was successful then the next level would start, with Spider-Man at the bottom of another building. The objective was the same, except some element of the level would have been changed from the previous to increase the difficulty. The game is extremely dated and quite awkward when you play it nowadays, but if you can get into the swing of it (see what I did there) then it can get quite addictive.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/G99wDfjbBw8?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>The Amazing Spider-Man</strong></p>
<p style="text-align: center;">Released: 1990 &#8211; Platform: Atari ST, Commodore Amiga, C64, DOS</p>
<h5>Anyone who thinks they&#8217;ve already seen the worst Spider-Man game ever is in for a surprise. This early home computer game is definitely deserving of that title as you will see in the video. For some reason this is a game that I only discovered at the last minute while preparing this article, having never heard of or seen it before. I also thought it was a bit strange that I&#8217;d never seen it commented on in any other Spider-Man game round ups, so I decided now was a good time to try it out. It started off promising enough, with some very well drawn comic panel scenes that explain the games story line. Everything soon changed when I started to play the actual game. The first thing I noticed was how Spider-Man frog hopped along the ground like some sort of goblin. It has to be said that this is neither a flattering or a heroic looking movement for everyone&#8217;s favourite wall crawler to adopt. After hopping over to a helicopter which takes off when Spider-Man stands on its propeller blades (ouch!), Spider-Man is able to gain access to Mysterio&#8217;s film studio. The action in the game takes a less offensive approach to dealing with bad guys, with Spidey having to avoid or stun them rather than take them on in a fight. There are also a lot of puzzle elements in the game, with switches on the walls and ceilings that must be pressed (sometimes in a specific order) to gain access to new areas of the levels.</h5>
<h5>The game does make good use of Spider-Man&#8217;s wall crawling and web swinging abilities (although I couldn&#8217;t manage to do it very well in the video) but the biggest problem with the game for me is what I like to refer to as its &#8220;dumb physics&#8221;. When crawling on a wall or ceiling, it is actually possible to throw yourself off in a straight path without the character sprite making any attempt to land on its feet. You can even make Spider-Man skid along the ground on his face! It seems a bit harsh to pick on a game of its age for something like this, but considering how well the developers nailed the wall crawling controls it would have been nice if they had worked on how Spider-Man handles as he&#8217;s moving through the air. Another cause for complaint is the music. The audio didn&#8217;t record when I made the video, but it wasn&#8217;t hard to recreate as the same single track of music plays in a loop all the way through the game. It&#8217;s not the worst game music I&#8217;ve heard but it does get irritating after the second or third time of hearing it in a row. While I am glad that I found this game in order to experience its &#8220;wonders&#8221;, I can confidently say I won&#8217;t be rushing back to play it like I would any of the other games in the article.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/Hp6ONIJ3gNQ?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Game Boy games</strong></p>
<p style="text-align: center;">Released: Amazing Spider-Man &#8211; 1990 | Amazing Spider-Man 2 &#8211; 1992 | Invasion of the Spider-Slayers &#8211; 1993</p>
<h5>There were three Spider-Man games released for the original Game Boy, all published by LJN Ltd., however a change of developer after the first game resulted in the second and third games being considerably different to their predecessor. The first game played like any basic platformer, with the exception that Spider-Man&#8217;s web swinging ability meant that pitfalls were wider than those found in most other games. The gameplay changed briefly during Sub stages that saw Spider-Man crawling up the sides of buildings while dodging debris in order to reach the next stage. This was by far the most enjoyable game of the three, with both sequels featuring what were widely considered to be inferior graphics and controls by comparison. The third game did include one feature I found to be quite redeeming, which was the ability to continuously perform a full 360 web swing. This is pretty fun to do (for a short while at least).</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/uTkqz9hv2xQ?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>The Amazing Spider-Man vs The Kingpin</strong></p>
<p style="text-align: center;">Released: 1990-1993 &#8211; Platform: Game Gear, Master System, Mega Drive/Genesis, Mega CD/Sega CD</p>
<h5>Spidey&#8217;s first outing on the Sega platforms starts with The Kingpin framing Spider-Man for stealing a Nuclear Bomb, which he plans to detonate in 24 Hours (around 4<sup>1/2</sup> hours real time). Under the control of the player, Spider-Man sets out to defeat various super villains in order to obtain keys that will defuse the bomb. The Mega Drive and Mega CD versions also added a second objective with Mary Jane being kidnapped half way through the game. Upon reaching The Kingpin at the final boss fight, the player must defeat him within a certain amount of time to save Mary Jane from being lowered into a vat of acid. The game was successful on all platforms, but it was the success of the Mega Drive/Genesis version that was most important as it helped strengthen sales of the recently released console.</h5>
<h5>The 16-bit game was released a year after its 8-bit counterpart and featured many improvements, the most noticable of which were the superior graphics, enhanced wall crawling abilities and more varied stage designs. Both versions required players to take photographs of enemies (particularly the bosses) so they could sell them to get money for more webbing, and both versions allowed the player to take a rest at Peter Parker&#8217;s home to recover some health. Another nice feature that was often missed out of other Spider-Man games was the inclusion of Spider-Sense, which would go off whenever a boss approached. With the release of the Mega CD add-on for the Mega Drive came the opportunity to update the game once more. The Mega CD game added animated videos to replace the static story screens of the other versions, added aditional stages and sub stages (including a pinball mini game) and included a CD audio soundtrack. Sprite animations were also more detailed and the controls were tweaked once again to allow for even better wall crawling. It proved to be one of the more long term playable games for the ill fated add-on.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/hDWrmMQJV0s?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man: The Video Game</strong></p>
<p style="text-align: center;">Released: 1991 &#8211; Platform: Arcade</p>
<h5>While Spider-Man vs The Kingpin was doing the rounds on the home consoles, Sega also released Spider-Man: The Video Game in the arcades. This was a traditional side scrolling beat &#8216;em up that featured some very detailed character sprites and digitized voice recordings. The gameplay was like any beat &#8216;em up of the day, except that at one point during each stage the camera would zoom out and the game would turn into an arcade platformer (reminiscant of Capcom&#8217;s Strider). The game allowed up to four people to play at once, however the choice of supporting characters was very questionable. First there was Black Cat, who was a sensible option considering she was taken from the Spider-Man comics themselves, but then there was also Hawkeye and Namor the Sub-Mariner, two characters who couldn&#8217;t have been more out of place in the game. Poor hero choices aside, the game did host a strong cast of Super Villains to thwart, with many of them making several appearances during the game. This game is definately worth checking out if you are a fan of side scrolling beat &#8216;em ups, particularly the Konami arcade games like TMNT, The Simpsons and X-Men.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/TrBtUdd_K2w?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man: Return of the Sinister Six</strong></p>
<p style="text-align: center;">Released: 1992 &#8211; Platform: Game Gear, Master System, NES</p>
<h5>Despite the popularity of the NES console, there was only ever one Spider-Man game released for it. Spider-Man: Return of the Sinister Six was developed by the same company that produced the second and third Game Boy titles. Thankfully the NES game wasn&#8217;t quite as bad as those games, but it was still far from brilliant. The biggest problem that the game had was that the controls were very unpredictable at times. There was a flying kick move that Spider-Man would almost always perform instead of the desired move. With a bit of perseverance though it was possible to get Spidey to do what you wanted to most of the time. On a separate note, I can&#8217;t help playing the game these days without noticing similarities between the Spider-Man sprite used in the game (a darker red suit, almost purple in colour) and the suit used in the new Spider-Man film. I&#8217;m not wanting to start any theories that the film makers drew inspiration from the game, but just compare the two yourself and see if you agree with me. The game was also ported to the Master System and the Game Gear, which had even worse controls than the NES version!</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/hLNWp6e0m9w?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man and the X-Men in Arcade’s Revenge</strong></p>
<p style="text-align: center;">Released: 1992 – Platform: Game Boy, Game Gear, Mega Drive/Genesis, SNES</p>
<h5>This is a game that I already covered in my X-Men Special, but it is worth mentioning again due to the extent of Spider-Man&#8217;s involvement in it. As anyone who read my previous write up or anyone already familiar with the game will know, it starts off with Spider-Man trying to infiltrate Arcade&#8217;s hideout so he can rescue the recently abducted Cyclops, Gambit, Storm and Wolverine. After the introduction stage, the player was given the option to play as the five characters in any order they liked. The player had to complete two stages with each character before the game would move on to the final stage where all five characters were used in turn. The stage settings were unique to each character, with Spider-Mans stages taking place on a building site filled with various types of hostile robots. Shocker, Carnage and Rhino made appearances as the bosses for these stage. Spider-Man was also the last character to be controlled in the game during the final showdown with Arcade himself. The graphics were far from the best seen on a 16-bit console for the time, and while the controls were prone for being a bit stiff at times, they were nevertheless quite intuitive during the Spider-Man sections.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/bmm18qsHxWA?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man and Venom: Maximum Carnage</strong></p>
<p style="text-align: center;">Released: 1994 &#8211; Platform: Mega Drive/Genesis, SNES</p>
<h5>As the names suggests, this was a game starring both Spider-Man and Venom, who was a playable character for the time. Unlike the majority of retro Spider-Man games that created their own storylines, Maximum Carnage took its plot directly from the comic book of the same name. Some of the comic book cells were also reproduced in the games cutscenes. It was a side scrolling beat &#8216;em up for single player only. While this genre of beat &#8216;em ups was notorious for featuring repetitive gameplay, Maximum Carnage was exceptionally bad for it, even making players back track over ground already covered to fight more enemies. The game featured an extensive cast of super villains and support hero characters who could be called upon to assist the player if needed. Many of these villains and heroes had never featured in a video game before (or since for that matter). The main antagonist is Carnage, and the game includes a hoax ending with scrolling credits that appears briefly before the real final boss battle.</h5>
<h5>A sequel was released the following year called Seperation Anxiety, however it was strangely almost inferior in every way. The graphics were smaller and much less detailed, which might have been done to allow the game to support a two player mode. It was a bit of a cop out considering the graphics quality of other two player beat &#8216;em ups released at the same time. The animated cutscenes of Maximum Carnage were replaced with static screens filled with far too much dialog to care about reading. The developers were even lazy enough to reuse much of the predecessor&#8217;s first level and enemies for the first level of the sequel. Suffice to say the game was not well received by critics or gamers.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/VDmYoOH9uvE?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man: The Animated Series</strong></p>
<p style="text-align: center;">Released: 1995 &#8211; Platform: Mega Drive/Genesis, SNES</p>
<h5>The Spider-Man animated series could quite easily be considered the best cartoon of the &#8217;90s. There was little that could be faltered about it. The video game based on the series was on the other hand a bit of a different story. After a reasonable recreation of the cartoon&#8217;s awesome theme song, players were met with a different gaming experience depending on which version they were playing. The SNES game featured more detailed level graphics and character sprites, however the sprites were smaller than those found on the Mega Drive. It also featured more animation during the intro and cutscenes, and the music and sound effects were vastly better. The pace of the SNES version seemed slower at the start of the game due to Spider-Man&#8217;s initial movement being to walk, with the option to make him run by holding down a button on the controller.</h5>
<h5>The Mega Drive version by comparison was faster because Spider-Man ran all the time and had bigger sprites, but the quality of the visuals and sound were quite dated due to the limitations of the hardware. Despite these differences in the delivery of the games, they shared many of the same elements, such as level locations, enemies and choice of power ups. This included one power up that equipped Spidey with the Armored Spider suit for a limited time. Another interesting feature found in both versions was the ability to unlock members of the Fantastic Four to help when the player needed them later in the game. The main let down to both versions was that they had quite a steep difficulty curve, with the first level being unreasonably hard for new comers to complete. It is also worth mentioning that Spider-Man: The Animated Series featured the largest amount of Super Villain bosses to appear in a Spider-Man game to that date, with Wikipedia stating there as being over twenty!</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/hUlVEgu25tc?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>Spider-Man</strong></p>
<p style="text-align: center;">Released: 2000 &#8211; Platform: Dreamcast, PC, Playstation, N64</p>
<h5>The simply titled Spider-Man was the first 3D Spidey game to be released. It was also the game that layed down the ground work for every 3D Spider-Man game since. Drawing inspiration from the cartoons of &#8217;90s, the game managed to appeal brillianty to the very audience who had grown up watching them. Many of Spider-Man&#8217;s enemies and allies showed up at various stages throughout the game, with even more appearing during the unlockable &#8216;What If?&#8217; mode. The game also introduced the feature of being able to unlock extra costumes that Spider-Man could wear. A sequel called Spider-Man 2: Enter Electro was released a year later for the Playstation only. This played pretty much the same as the first game, except this time around there were stages included that allowed Spider-Man to explore the top of buildings and street level at the same time.</h5>
<p>&nbsp;</p>
<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/oJwuEsMn75w?rel=0" frameborder="0" width="480" height="360"></iframe></p>
<p style="text-align: center;"><strong>And the rest&#8230;</strong></p>
<h5>I&#8217;ll finish off this issue by covering some games that I didn&#8217;t have enough to say about them individually for one reason or another, so here is a summary of them instead. The first is &#8216;The Amazing Spider-Man: Lethal Foes&#8217;, a game released only in Japan on the Super Famicom (SNES). This was quite possibly the best Spider-Man game to appear on the console, which is why it is so disappointing that it was never released in the Western regions. Next we have another region exclusive title. &#8217;Spider-Man: Web of Fire&#8217; was the last game to be released for Sega&#8217;s 32X add-on for the Mega Drive. The poor reception and sales of the 32X add-on meant that this game only saw the light of day in the States. The game appeared to feature computer rendered graphics to enhance their realism (which became a common method used later for Game Boy Advance titles). Players had the ability to call on Daredevil to help Spider-Man if he was in trouble.</h5>
<h5>Two games were released for Game Boy Color, the first being a tie-in with the 2000 3D Spider-Man game (and shared the same title) and the other its sequel &#8216;Spider-Man 2: The Sinister Six&#8217;. Despite the hardware limitations of the console, these games were very good. The graphics and sprite animation were considerably detailed and the large stages with multiple routes created a free roaming feel to the gameplay. The same company who developed the first Game Boy Color game also produced a Spider-Man title for the Game Boy Advance. &#8217;Spider-Man: Mysterio&#8217;s Menace&#8217; featured similar controls and gameplay, although it featured computer rendered graphics that I mentioned previously. It also saw a re-appearance of the Armored Spider Suit power up.</h5>
<p>That&#8217;s all for now.</p>
<p><img class="aligncenter size-full wp-image-2561" title="" src="http://retrorevx.com/wp-content/uploads/batman-footer.png" alt="" width="940" height="300" /></p>
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		<title>Spidey Sense is tingling!</title>
		<link>http://retrorevx.com/spidey-sense-is-tingling/</link>
		<comments>http://retrorevx.com/spidey-sense-is-tingling/#comments</comments>
		<pubDate>Tue, 03 Jul 2012 13:55:57 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[spider-man]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2520</guid>
		<description><![CDATA[Today I had hoped to release my latest article to coincide with the theatrical release of &#8216;The Amazing Spider-Man&#8217; but I am once again behind schedule. This is just an update to say that the next article is on its way this week, and it will be big! Till then, here&#8217;s a little teaser.]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-2521 aligncenter" style="border: 1px solid black;" src="http://retrorevx.com/wp-content/uploads/superherospecial.jpg" alt="" width="530" height="230" /></p>
<p style="text-align: center;">Today I had hoped to release my latest article to coincide with the theatrical release of &#8216;The Amazing Spider-Man&#8217; but I am once again behind schedule. This is just an update to say that the next article is on its way this week, and it will be big! Till then, here&#8217;s a little teaser.</p>
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		<title>New Super Mario Cubeecraft</title>
		<link>http://retrorevx.com/new-super-mario-cubeecraft/</link>
		<comments>http://retrorevx.com/new-super-mario-cubeecraft/#comments</comments>
		<pubDate>Wed, 20 Jun 2012 20:44:04 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Other News]]></category>
		<category><![CDATA[cubeecraft]]></category>
		<category><![CDATA[mario bros]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2505</guid>
		<description><![CDATA[#cubeecraft Head over to the Cubeecraft website to check out these new Super Mario Cubeecrafts]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><strong><a href="http://www.cubeecraft.com/blog/new-super-mario-cubeecraft-now-available/" target="_blank"><img class="alignnone" src="http://www.cubeecraft.com/blog/wp-content/uploads/2012/06/new-marios.jpg" alt="" width="414" height="305" /></a></strong></p>
<p style="text-align: center;"><strong><a href="https://twitter.com/#!/search/%23cubeecraft" target="_blank">#cubeecraft</a></strong> Head over to the <strong><a href="http://www.cubeecraft.com/blog/new-super-mario-cubeecraft-now-available/" target="_blank">Cubeecraft website</a></strong> to check out these new Super Mario Cubeecrafts</p>
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		<title>Wreck-It Ralph trailer, website and game</title>
		<link>http://retrorevx.com/wreck-it-ralph-teaser-trailer-and-website/</link>
		<comments>http://retrorevx.com/wreck-it-ralph-teaser-trailer-and-website/#comments</comments>
		<pubDate>Sun, 10 Jun 2012 07:04:57 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Other News]]></category>
		<category><![CDATA[bowser]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[eggman]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[qbert]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[wreck-it ralph]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2492</guid>
		<description><![CDATA[#WreckItRalph Absolutely love the Bad Guys Anonymous scene in this trailer, although I think it should have been Blinky there instead of Clyde. Check out the official site for more information and for a playable Wreck-It Ralph game!]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/JPSQOomMWro?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p style="text-align: center;"><strong><a href="#WreckItRalph" target="_blank">#WreckItRalph</a></strong> Absolutely love the Bad Guys Anonymous scene in this trailer, although I think it should have been Blinky there instead of Clyde.</p>
<p style="text-align: center;">Check out the <strong><a title="Wreck-It Ralph Official Movie Site" href="disney.go.com/wreck-it-ralph/" target="_blank">official site</a></strong> for more information and for a playable <strong><a title="Fix-It Felix JR." href="http://disney.go.com/wreck-it-ralph/#/fixitfelix" target="_blank">Wreck-It Ralph game!</a></strong></p>
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		<title>Video Game High School</title>
		<link>http://retrorevx.com/video-game-high-school/</link>
		<comments>http://retrorevx.com/video-game-high-school/#comments</comments>
		<pubDate>Fri, 11 May 2012 19:45:13 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Other News]]></category>
		<category><![CDATA[rocket jump]]></category>
		<category><![CDATA[vghs]]></category>
		<category><![CDATA[video game high school]]></category>

		<guid isPermaLink="false">http://retrorevx.com/?p=2427</guid>
		<description><![CDATA[#VGHS Check this out. I wish my school had been like this! http://www.rocketjump.com/category/vghs]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><iframe src="http://www.youtube.com/embed/H8ScNjBd118?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p style="text-align: center;"><strong><a href="http://twitter.com/#!/search/%23vghs" target="_blank">#VGHS</a></strong> Check this out. I wish my school had been like this! <img src='http://retrorevx.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: center;"><strong><a href="http://www.rocketjump.com/category/vghs" target="_blank">http://www.rocketjump.com/category/vghs</a></strong></p>
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		<title>Some of the best Claw machine prizes ever!</title>
		<link>http://retrorevx.com/some-of-the-best-claw-machine-prizes-ever/</link>
		<comments>http://retrorevx.com/some-of-the-best-claw-machine-prizes-ever/#comments</comments>
		<pubDate>Tue, 08 May 2012 11:30:57 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Other News]]></category>
		<category><![CDATA[claw machine]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[pleasureland whitby]]></category>

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		<description><![CDATA[Photo taken at Pleasureland, Whitby Forget power pellets, it looks like Pac-Man is also partial to polystyrene curls!]]></description>
				<content:encoded><![CDATA[<p class="nospacebottom" style="text-align: center;"><a href="http://retrorevx.com/wp-content/uploads/pac-man-claw-machine.jpg"><img class="aligncenter size-medium wp-image-2410" title="" src="http://retrorevx.com/wp-content/uploads/pac-man-claw-machine-225x300.jpg" alt="" width="225" height="300" /></a></p>
<h6 class="nospace" style="text-align: center;">Photo taken at Pleasureland, Whitby</h6>
<p style="text-align: center;">Forget power pellets, it looks like Pac-Man is also partial to polystyrene curls!</p>
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		<title>New IFD video added to Audio page</title>
		<link>http://retrorevx.com/new-ifd-video-added-to-audio-page/</link>
		<comments>http://retrorevx.com/new-ifd-video-added-to-audio-page/#comments</comments>
		<pubDate>Fri, 04 May 2012 11:45:04 +0000</pubDate>
		<dc:creator>Ed</dc:creator>
				<category><![CDATA[Site News]]></category>
		<category><![CDATA[i fight dragons]]></category>
		<category><![CDATA[ifd]]></category>
		<category><![CDATA[music video]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[save world get girl]]></category>

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		<description><![CDATA[#ifightdragons Happy Star Wars Day everyone! I have added the new music video from I Fight Dragons to the audio page. The video is for the song &#8220;Save World Get Girl&#8221;, and it has a rather fitting sci-fi theme to go with today. Watch out for all the NES and SNES peripherals being put to [...]]]></description>
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<p style="text-align: center;"><strong><a href="http://twitter.com/#!/search/%23ifightdragons" target="_blank">#ifightdragons</a></strong> Happy Star Wars Day everyone! I have added the new music video from I Fight Dragons to the <strong><a title="Audio" href="http://retrorevx.com/revival/audio/">audio page</a></strong>. The video is for the song &#8220;Save World Get Girl&#8221;, and it has a rather fitting sci-fi theme to go with today. Watch out for all the NES and SNES peripherals being put to good use!</p>
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